Community Update #4


Welcome to today's update. Since our last update, two months past. There were several changes in this period. Today we want to show you following things:


Models


New Character: Marine


New Weapon: M14


New First Person Arms


Level Design


Al Saad


Video


Using the M14 & Airstrike Support on the Battlefield


We Want You!


 


Models:


First of all, we want to introduce you our first character: the Marine.


 


The Modeler Cargo (Crymod) created the Model and the Texture. He gave us this one and many other textured ones. Horst then rigged and exported the model. The Marine will be not the only new character you will meet later on in the Modification.


In the next picture you can recognise a new weapon: the M14.


 


The M14 gun was the standard weapon of the Marines until it was replaced by the M16. Since it's one of the most precise semi-automatic weapons, many special units still use this weapon. With it's great precision it's ideal on bigger distances, but you should avoid the close combat.


 


As you can see on the following pictures, we changed the player's arms. The new one replace the old Nanosuit arms and fit much better to our Iraq setting. 


 


Level Design:


There were many new modeling assets, but our mappers did well, too. The next picture shows the US Base near Batar. The player will start his mission there.


 



Following pictures show Al Saad, the city in the 2. mission. In contrast to Batar, Al Saad is a metropolis. Narrow streets and big roads alternate here. On his way through the city the player has to look for cover, since his enemies can attack from everywhere. 





 


Video:


To complete today's update we will show you a new video. The player and his team mates attack equipped with their M14s an enemy position. But the enemy doesn't give up. The only solution for this problem is the Airstrike. The player can call the support of the air force just hitting a key. Then he points at the target and confirms the location. The jet will drop his bombs right at the target, no one within the zone can survive that. The Airstrike is hard coded in C++ and can be used dynamically in the complete Mod. All functions are ready to use, there are just some minor details missing.






We want You!


We're still searching for new talented modders, that want to support us. Especially Modelers, Animators, Flow Graph and Cutscene Creators, Sound Composers and Voice Actors are needed. If you are interested go on to our homepage. (http://deadbird.de.ohost.de/index.php?s=jobs)


We hoped you enjoyed today's update. The next update will be released within the Moddb.com Mod Of The Year Awards.


- Dark Dust Studios


Deadbird is seeking Voice Actors!


New Survey Option!


Hey community,


 


we finally got a new features up and running on our website.


From now on you can enter surveys about Codename: Deadbird.


The current survey is about a demo for our mod " Do you want a demo version before the actual full release" 


Let us know what you think! 


Enter the survey! 


- Dark Dust Studio


Promoshot

Hey Community,


this is another update for our upcoming mod Codename : Deadbird. Today we have a small, but fine promoshot for you



 


Stay tuned for upcoming Updates!


- Dark Dust Studio


Codename: Deadbird – Community Update # 3

After several months of absence we are back!

With this update we want to show you following things:

1. Changes in the team

2. Our new homepage

3. The new prehistory of the Mod

4. In game: Images from Batar

5. In game: Codename: Deadbird Teaser


Changes in the team

Before this update we had some very turbulent weeks, but we managed to restructure the team and to get some new workers.

Following happened during the restructuring:
Horst took over N8boy's job as leader, N8boy is now Co-Leader. Horst managed to organize some new members for the team.
Amongst others three former Aurora members joined the team:
Xxnix, who works now as Level Designer, Sebi works as Q&A tester and as Props & Generic Modeler and Nanobot, who is our new story writer.
Furthermore Seth, a Props & Generic Modeler, reinforced the team.
With all these new members we can work more effectively now.

Our first mission in Batar is shaping up now. The complete Mod Story will be revised. Some parts are finished, but others still are only fragments.

Our new homepage

During our restructuring we rebuilt the homepage. A new design was made for the main page. With this design we can present you the information much better than before. We will publish information about the modification here first.


The Prehistory

We will stick to our plan to keep the missions secret. But since we didn't publish much information about the Mod, we worked out a new prehistory. Especially the happenings right before Codename: Deadbird are described more precisely. We don't want to show you an average story, like every mod has one, we decided to try another form: Instead of having a small text, the story is built up as a sequence of newspaper clippings.




Images from Batar

Every good community update needs in game images:
The ones below show the city Batar. The first mission will take place there. When fighting against terrorists the player has to adopt to the surroundings: You will fight in narrow streets and in the wide desert.









Codename: Deadbird Ingame Video

After our absence we have planned something special for you:
Our new video shows some more details from the Mod. You can see there our first in game weapons: The Beretta M9.
With these weapons we want to introduce you our new attachment system. You might know it from Crytek's “Core X” Video.
However, we changed some details: When opening the menu and clicking on an attachment, you will see a ghost view first. When the menu is closed, the attachment will be mounted on the weapon.





We hoped you enjoyed our update. When there is enough progress in our mod, we will come back with another update.

-Dark Dust Studios